铁锈战争模组和地图制作帮助文档

运输系统

在铁锈战争中,运输系统允许单位装载和运输其他单位。本章节将详细介绍如何创建和配置运输单位,包括装载能力、卸载机制、运输限制等。

运输基本配置

运输系统主要通过核心属性和专门的运输设置来定义:

核心运输属性

[core]
name:运输车
class:CustomUnitMetadata
price:1200
maxHp:1000
maxTransportingUnits:5
transportSlotsNeeded:1
            

核心运输属性说明

属性 说明 示例
maxTransportingUnits 最大运输单位数量 maxTransportingUnits:5
transportSlotsNeeded 被运输时占用的槽位数 transportSlotsNeeded:1

运输限制设置

可以设置运输单位的限制条件:

标签限制

[core]
transportUnitsRequireTag:soldier,vehicle
            

运输限制属性说明

属性 说明 示例
transportUnitsRequireTag 只能运输具有指定标签的单位 transportUnitsRequireTag:soldier,vehicle
transportUnitsRequireMovementType 只能运输指定移动类型的单位 transportUnitsRequireMovementType:LAND
transportUnitsBlockAirAndWaterUnits 禁止运输空中和水上单位 transportUnitsBlockAirAndWaterUnits:true

运输行为控制

可以控制运输单位的行为:

运输行为属性

[core]
transportUnitsKeepBuiltUnits:true
transportUnitsCanUnloadUnits:false
transportUnitsAddUnloadOption:true
            

运输行为属性说明

属性 说明 示例
transportUnitsKeepBuiltUnits 建造的单位留在运输者中 transportUnitsKeepBuiltUnits:true
transportUnitsCanUnloadUnits 运输单位可以卸载 transportUnitsCanUnloadUnits:true
transportUnitsAddUnloadOption 显示卸载按钮 transportUnitsAddUnloadOption:true
transportUnitsUnloadDelayBetweenEachUnit 卸载单位之间的延迟 transportUnitsUnloadDelayBetweenEachUnit:12

运输安全设置

可以设置运输过程中的安全机制:

安全属性

[core]
transportUnitsKillOnDeath:if self.isOverLiquid()
transportUnitsHealBy:0.1
transportUnitsBlockOtherTransports:true
            

安全属性说明

属性 说明 示例
transportUnitsKillOnDeath 运输单位死亡时内部单位也死亡 transportUnitsKillOnDeath:if self.isOverLiquid()
transportUnitsHealBy 自动治疗内部单位 transportUnitsHealBy:0.1
transportUnitsBlockOtherTransports 禁止装载其他运输单位 transportUnitsBlockOtherTransports:true

中立运输设置

特殊情况下允许中立单位被运输:

中立运输属性

[core]
whileNeutralTransportAnyTeam:true
whileNeutralConvertToTransportedTeam:true
convertToNeutralIfNotTransporting:true
            

中立运输属性说明

属性 说明 示例
whileNeutralTransportAnyTeam 中立时可装载任意所属单位 whileNeutralTransportAnyTeam:true
whileNeutralConvertToTransportedTeam 中立时转换为载员队伍 whileNeutralConvertToTransportedTeam:true
convertToNeutralIfNotTransporting 卸载所有单位时恢复为中立 convertToNeutralIfNotTransporting:true

运输槽位优化

可以优化运输槽位的使用:

槽位优化属性

[core]
transportUnitsEachUnitAlwaysUsesSingleSlot:true
transportUnitsKeepWaypoints:true
            

槽位优化属性说明

属性 说明 示例
transportUnitsEachUnitAlwaysUsesSingleSlot 所有载员只占用一个槽位 transportUnitsEachUnitAlwaysUsesSingleSlot:true
transportUnitsKeepWaypoints 载员保持路径点 transportUnitsKeepWaypoints:true

完整运输单位示例

基础运输车

[core]
name:基础运输车
class:CustomUnitMetadata
price:1200
maxHp:1000
mass:8000
techLevel:1
buildSpeed:0.002
radius:25
displayRadius:30
fogOfWarSightRange:12
maxTransportingUnits:6
transportSlotsNeeded:1
transportUnitsRequireTag:soldier
transportUnitsBlockAirAndWaterUnits:true
transportUnitsCanUnloadUnits:true
transportUnitsAddUnloadOption:true
transportUnitsUnloadDelayBetweenEachUnit:6
transportUnitsKillOnDeath:true
transportUnitsHealBy:0.05

[graphics]
image:units/transport_truck.png
image_wreak:units/transport_truck_wreak.png
image_shadow:AUTO
teamColorsUseHue:true
teamColoringMode:hueAdd

[movement]
movementType:LAND
moveSpeed:1.3
maxTurnSpeed:2
reverseSpeedPercentage:0.6

[ai]
useAsBuilder:false
useAsTransport:true
useAsAttacker:false
useAsHarvester:false
disableUse:false
ai_upgradePriority:0.05
buildPriority:0.4
            

高级运输船

[core]
name:运输船
class:CustomUnitMetadata
price:2000
maxHp:1500
mass:15000
techLevel:2
buildSpeed:0.003
radius:35
displayRadius:40
fogOfWarSightRange:15
maxTransportingUnits:10
transportSlotsNeeded:1
transportUnitsRequireMovementType:LAND
transportUnitsBlockAirAndWaterUnits:false
transportUnitsCanUnloadUnits:true
transportUnitsAddUnloadOption:true
transportUnitsUnloadDelayBetweenEachUnit:8
transportUnitsKillOnDeath:if self.isOverLiquid()
transportUnitsHealBy:0.1
transportUnitsBlockOtherTransports:false

[graphics]
image:units/transport_ship.png
image_wreak:units/transport_ship_wreak.png
image_shadow:AUTO
teamColorsUseHue:true
teamColoringMode:hueAdd

[movement]
movementType:WATER
moveSpeed:0.8
maxTurnSpeed:1
reverseSpeedPercentage:0.3

[ai]
useAsBuilder:false
useAsTransport:true
useAsAttacker:false
useAsHarvester:false
disableUse:false
ai_upgradePriority:0.08
buildPriority:0.5
            

空中运输直升机

[core]
name:运输直升机
class:CustomUnitMetadata
price:2500
maxHp:1200
mass:10000
techLevel:2
buildSpeed:0.004
radius:30
displayRadius:35
fogOfWarSightRange:18
maxTransportingUnits:4
transportSlotsNeeded:1
transportUnitsRequireTag:infantry
transportUnitsBlockAirAndWaterUnits:true
transportUnitsCanUnloadUnits:true
transportUnitsAddUnloadOption:true
transportUnitsUnloadDelayBetweenEachUnit:4
transportUnitsKillOnDeath:true
transportUnitsHealBy:0.08
transportUnitsBlockOtherTransports:true
targetHeight:30
targetHeightDrift:2

[graphics]
image:units/transport_helicopter.png
image_wreak:units/transport_helicopter_wreak.png
image_shadow:AUTO
teamColorsUseHue:true
teamColoringMode:hueAdd

[movement]
movementType:AIR
moveSpeed:1.5
maxTurnSpeed:3
reverseSpeedPercentage:0.4
landOnGround:false

[ai]
useAsBuilder:false
useAsTransport:true
useAsAttacker:false
useAsHarvester:false
disableUse:false
ai_upgradePriority:0.1
buildPriority:0.6
            

注意事项

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